Magnum Quest, from developer Tuyoo Games, is one of the most enjoyable idle-RPGs on the market, and easily the best-looking.
Set on the expansive Armuda continent – but also in your virtual home, true to its D&D roots – It sees you summoning heroes from six different factions, equipping them with four types of gear, and matching up their skills in squads of five.
It’s difficult to overstate just how polished Magnum Quest is. Not only does it look like a PC game, with detailed 3D visuals and imaginative character designs, but it sounds great too thanks to a stellar cast of voice actors.
It’s also, despite its idle nature, a deep strategy game with a ton of factors to consider.
For instance, skill-matching is central to any decent Magnum Quest strategy. You can easily win a battle with a higher level opponent if you know how to combine heroes for maximum effect.
Take Fares and Ares. Fares is a perfect partner for Ares, since Fares’s Fatal Attraction skill yanks enemies forward from the back row into range of Ares’s deadly Whirlwind Smash skill.
It also pays to ensure that you’ve got a good balance of abilities in your teams, with damage dealers, healers, and tanks all represented to some degree. Then there are the faction effects, runes, gear set effects, and more.
All that said, the heroes in Magnum Quest all have their own intrinsic value too, and it can be very difficult to work out what their intrinsic value is. For that you’ll need to consult a tier list.
The tiers in Magnum Quest run from S at the top followed by A, B, C, and finally D at the bottom.
There are just three heroes in the S tier, according to Tuyoo’s own tier list: Ares, Sur, and Harry.
A is the biggest tier, containing 14 of the game’s heroes: Gila, Cinia, Emilia, Derla, Fie, Ione, Issy, Naomi, Aurik, Feng, Ecra, Flann, Katos, and Arthur.
B consists of eight heroes: Alden, Hista, Carlotta, Cyan, Aeluin, Fare, Osishe, and Rickers.
There are six heroes in C tier: Julien, Manton, Guss, Veara, Sorsha, and Winden.
Finally, at the bottom of the tree, there’s D tier, consisting of four hapless losers: Bill, Zander, Merialeth, and Monroe.
Once you understand where your heroes sit in the Magnum Quest hierarchy, you can start to consider how they’re likely to fare in different situations, such as battle, arena, dungeon, trial, campaign, and against a range of bosses.
Once again, Tuyoo has come up with its own fantastic tier list. You may not agree with every placement, but it’s a good starting point.
To view the whole thing, go here. We can’t write it all up, but we can pick out some interesting points.
Ares is the game’s most powerful hero, only dropping from S to A in one context, against Bill.
Arthur meanwhile is a good all-rounder, with a smattering of S and A placements, and only one B, in the campaign. That makes Arthur better against bosses and dungeons than he is in main single-player mode. Gila is a solid all-rounder too, and slightly stronger against bosses than ordinary monsters or other players.
This variation in power within a single hero can sometimes be much starker. For example, Sur is a superb hero in almost any mode, but she’s totally rubbish in a dungeon. Like, D rubbish.
Likewise Harry is an S ranked hero in most modes, but pretty hopeless against Fafnir and Dumtior.
This variation exists to some extent in all of the game’s heroes, with Osishe and Fare in particular offering extreme power in some contexts and extreme ineffectualness in others.
The key is to experiment, pay attention to stats, and read the tier lists.