Aztec Quest – Review

Get a ball from A to B by constructing a Rube Goldberg style machine from tubes, funnels, catapults and more in Clickgamer’s stylish new 3d puzzler, Aztec Quest.
While the game’s premise may sound ludicrously simple on paper, in reality it quickly becomes extremely challenging and super-addictive, as evermore mind-bendingly complex problems are thrown your way.

Drag and drop different pieces from the bank at the bottom of the screen (see picture) and place them onto the grid with the aim of propelling the ball from the dragon-head and reaching the spinning crystal. Step-by-step logic is required to achieve this task as each puzzle has a predetermined route/solution, meaning lateral thinking is a no-no as you’re required to stick rigidly to the developer’s desired resolution.

This lack of flexibility or creative play can get irritating as often you’ll beat a level but be unable to progress if you’ve failed to crack the proper code. This is a minor niggle though, as the game screams style at every twist and turn; Aztec Quest gets top marks for graphics and slick presentation, while neat touches, such as the ability to spin the board 360 degrees during play to get a better view of the action, add to the overall air of sophistication.

There’s also a dizzying amount of content on offer: 50 levels of gaming goodness, but factor in the level creator, which allows players to dream up their own fiendishly difficult brainteasers, and in terms of longevity and replayability, Aztec Quest goes to infinity and beyond. These homemade levels can then be downloaded by other users free of charge, meaning Aztec Quest’s lifespan will ultimately be decided only by gamer’s creativity.

iFanzine Verdict: An overly academic approach to marble-run, but Aztec Quest sucked us in with its unique charm, gorgeous presentation and addictive gameplay nevertheless.

7 out of 10