If you know me, or if you’ve read my other posts covering this game, you’re well aware I’m a huge fan of Hange and Yelena. So, alas, I’ll try not to be biased when going through my picks for the Best Characters In Titan Regiment, despite both of them being great options! However, there are tons of other meta units available, and I’ll tell you all about them.
You can play Titan Regiment via the App Store. I also have a guide going through the Best Team In Titan Regiment for early, mid, and late stages of gameplay. If you want more general rankings, check out my Titan Regiment Tier List.
Best Characters In Titan Regiment
Let’s go through who some of the top choices are! You can also use the bullet points below to drop to a certain character!
Remember, it’s okay if you disagree! Each character comes with great perks and abilities, and it comes down to your gameplay preferences.
Pieck
Pieck, I will say, is an absolute peak choice… in the best way possible! You get her on day 2 of logging in as a reward, and she becomes even stronger when you upgrade her. She’s the Cart Titan for a reason! Let’s check out her skills.
- Chariot Co-Op
- Level 1: Deals 100% DMG to targets with a 25% chance to deal knockback.
- Level 2: DMG increases to 120% and 28% chance to deal knockback. Also, there is a 40% chance to inflict DMG Down.
- Level 3: DMG increases to 140% and a 50% chance to inflict DMG Down. Self Crit increases by 20%.
- Fatal Laziness
- Level 1: Basic attacks deal 40% damage to targets with a 30% chance to inflict Slow.
- Level 2: DMG increases to 50%, and now there is a 40% chance to inflict Slow.
- Level 3: DMG increases to 60%, and a 50% chance to inflict Slow.
- Ideal Disillusionment
- Level 1: ATK increases by 20%, HP increases by 10%, and DMG increases by 10%.
- Level 2: ATK increases by 35%, HP increases by 20%, and DMG increases by 15%.
- Level 3: ATK increases by 45%, HP increases by 25%, and DMG increases by 20%.
- Ultra Long Endurance
- Level 1: After taking a huge hit, revive with 20% Max HP.
- Level 2: Revive HP increases to 35%.
- Level 3: Revive HP increases to 50%.
Hange
You can get Hange by summoning from the Adv Banner with a 2.5% chance.
Now, onto the skills!
- Everyone scatter! I’m going big!
- Level 1: Deals 95% Will DMG to targets and has a 15% chance to apply Imprinson to a target.
- Level 2: DMG increases to 114% and has a 5% chance to apply Imprison to targets with Slow.
- Level 3: DMG increases to 133% and now has a 10% chance to apply Imprison to targets with Slow.
- Paralysis Trap
- Level 1: At the start, deal 120% Will DMG and 50% chance to apply Slow.
- Level 2: DMG increases to 130% and 55% chance to apply Slow.
- Level 3: DMG increases to 140% and 60% chance to apply Slow. If the target is a Titan, the chance to apply Slow is 100%.
- Rationality Collapse
- Level 1: ATK increases by 15%, HP increases by 10%, and DMG increases by 10%.
- Level 2: ATK increases by 30%, HP increases by 15%, and DMG increases by 15%.
- Level 3: ATK increases by 40%, HP increases by 20%, and DMG increases by 20%.
- Burning Truth (come now, was that name necessary? If you’ve seen season 4, you’ll know)
- Level 1: 60% chance to apply Slow for 2 turns with basic attacks.
- Level 2: Chance increased to 80%.
- Level 3: Chance increased to 100%. Also, there is a 30% chance of applying Imprison. If the target is a Titan, it is 100%.
Annie
You can summon Annie from the Adv Banner with a 2.5% chance.
- Bone Shatter Kick
- Level 1: 298% P.DMG to target and 60% chance to inflict Bone Fracture for 2 turns.
- Level 2: DMG increases to 357%, and Bone Fracture chance increases to 80%. If the Target;s HP is below 40%, the attack increases by 20%.
- Level 3: DMG increases to 417%, and Bone Fracture chance increases to 100%. If the target’s HP is below 40%, this attack increases by 30%.
- Calm Fighting
- Level 1: Basic Attacks have a 30% chance to inflict Bone Fracture.
- Level 2: Increases to 40%.
- Level 3: Increases to 50%.
- Contradictory Disguise
- Level 1: ATK increases by 20%, HP increases by 10%, and CRIT increases by 5%.
- Level 2: ATK increases by 30%, HP increases by 15%, and CRIT increases by 10%.
- Level 3: ATK increases by 40%, HP increases by 20%, and CRIT increases by 15%.
- Frozen Crying Wall
- Level 1: Enter Ice Crystal, which withstands 3 death blows. If she’s still alive, return to normal state and heal 35% HP.
- Level 2: Ice Crystal blocks 4 death blows and heals 45% if alive afterwards.
- Level 3: Ice Crystal blocks 5 death blows and heals 55% if alive afterwards.


