feature image for our CR race tier list which shows a brown haired character in scrubs stood under a stone archway with winding brown thick roots swirling around it out on an open lake

Clover Retribution Race Tier List – Including Race Rarity and Buffs!

Racing to find the best race? This Clover Retribution Race Tier List ranks every lineage from best to worst so you know the promised from the paupers. Each race offers more than cosmetics, so if you’re after maximising your character build with race buffs and don’t care for looks stick around!

Check out Clover Retribution on Roblox. For more Clover Retribution tiers, have a browse of our Clover Retribution Magic Tier List and our Clover Retribution Spells Tier List.

Clover Retribution Race Tier List

  • S-Tier: The headliners of Clover Retribution! These are the best lineages to roll for boasting amazing buffs, and they look cool!
  • A-Tier: Great alternatives if you don’t want to risk a reroll. These races offer great buffs but are just a stone’s throw away from being considered the best.
  • B-Tier: At this point, you could and should consider a reroll. These races are average at best, donning some nifty buffs, but nothing too impressive. You could do worse, or you could get much better!
  • C-Tier: Heading into the weaker tiers, I’d encourage a reroll as soon as possible as you can’t get much worse from here. At least the buffs offered are better than none at all…
  • D-Tier: I do not recommend these races! You should consider a reroll as soon as possible.

S-Tier

  • Ryomen [Mythical 0.15%] – +10 CON, +20% Mana, +15 Base DMG, Double Health Regen speed out of combat, +High Speed Regen Trait
  • Solean [Mythical 0.15%] – +12 DEX, +15 INT, +20 CON, Special Flight, Burn Immunity
  • Dreadscale [Mythical 0.15%] – +15% Slashing and Bludgeoning Resistance, +20% HP, +10 CON, +10 STR, +5 INT
  • Legendary Kynthari [Mythical 0.15%] – +10% Bigger, +8 DEX, +8 STR, +15 CON, +4 Speed, +450 HP, Zenith Surge Trait
  • Kynthari [Legendary 0.23%] – +6 DEX, +6 STR, +12 CON, +2 SPD, +300 HP, +Zenith Surge Trait
  • Sylvan [Legendary 0.23%] – +8 INT, +10 CON, +70% Healing boost, +Natures Bond Trait
  • Hybrid Elf [Epic 3%] – +2 INT, +2, DEX, +5% Piercing DMG, +5% Slashing DMG, +5% Mana, +10% Mana Regen
  • High Orc [Legendary 0.23%] – +10 STR, +2 CON, +10% Bludgeoning DMG, +30% Max Health
  • High Elf [Legendary 0.23%] – +5 INT, +15% Mana, +8% Magic DMG

A-Tier

  • Siphonite [Mythical 0.15%] – +5 INT, +10 CON, +25% Mana Regen, +5 Flat Regen
  • Starborn [Mythical 0.15%] – +5 INT, +5 CON, +20% Mana, +50% Magic resistance
  • Mahari [Mythical 0.15%] – +25% Mana and Adaptive Resistance Passive Trait
  • Dark Elf [Legendary 0.23%] – +5 INT, +25% Stronger Flame DMG
  • Lynthari [Legendary 0.23%] – +12 DEX, +4 Speed, Immune to fall DMG, +Frostward Trait
  • Gorgon [Epic 3%] – +Poison Immunity, +Petrification Immunity, +10 DEX, +6 DR, +25% Piercing DMG
  • Stonekin [Epic 3%] – +5 STR, +5 CON, +15% Bludgeoning DMG, +20% Max Health

B-Tier

  • Dryad [Epic 3%] – +12 INT, +5 CON, Healing output increased by 50%
  • Beast [Rare 10%] – +3 STR, +3 CON, +5% Bludgeoning DMG
  • Orc [Rare 10%] – +3 STR, +5% Bludgeoning DMG, +Fighter Trait

C-Tier

  • Human [Common 46%] – Despite being the default, it offers a 25% EXP gain, so not entirely useless.
  • Goblin [Rare 10%] – +2 DEX, +Gold Fever Trait

D-Tier

  • Dwarf [Uncommon 41%] – Increases crafting rarity chance by 15%. Not awful, but hardly generous.