Phew, I just got back from the Dream:scape and boy, what a ride it’s been! I mean, just look at this screencap of its game world, which I somehow found the sense to snap once I’d picked my jaw up off the proverbial floor. No, your eyes aren’t fooling you. That is really an airplane, a couple houses, and somebody’s front gate whipping around in midair like something straight out of the Wizard of Oz tornado sequence. This is just one of many surprises in Dream:scape, and while most are delivered more subtly than this, they’re no less awe-inspiring to experience firsthand. This is truly a different kind of videogame.
Dream:scape has been wrapped in something of a sense of mystery since its original announcement, and after spending a few hours in its world I find this is very important for its successful delivery on an artistic level. For now I’ll say that if you’re a fan of casual adventure games you’ve got until June 9 to make a little more room in your pocketbook. Even if you’re a gamer of the more hardboiled variety, this will be one to watch as its main draws are without a doubt its expertly delivered plot and palpable atmosphere — take it from me as someone who was bored to tears with Myst back in the day but lapped this thing of beauty right up. I’m still feeling a little electrified as I dis-attach myself from it long enough to draft the review for next Thursday.
At first I was wondering whether I should do a full hands-on preview writeup or whether iFanzine should give away a few copies, and — oh snap, you already reached for that “Tweet” button, didn’t you? Guess we’d better go through with it then! How about three copies of Dream:scape to go with our release day review? Yes, iFanzine loves you, dear reader.
Now, here’s what you need to do for your chance to win a free ticket into Dream:scape‘s surreal world*:
A.) Make sure you’re following iFanzine on Twitter and have liked our Facebook page.
B.) Share this post on Facebook at least once and retweet it as many times as humanly (and inhumanly!) possible over the next week.
C.) Let us know you’ve done so by commenting below. We’ll need to get the winner’s email address, since this is what we need to gift the game from the App Store.
*US App Store account required for this one. Three winners will be chosen on the game’s release day, Thursday, June 9. Until then…sweet dreams!