Each character has at least one of the Horizon Walker Traits. Our guide explains how to get them and the different ones available.
Starting playing Horizon Walker via the App Store. We also have a Horizon Walker Trait Tier List that ranks each from best to worst.
Horizon Walker Traits Guide
Traits come with characters when you summon them from banners. Depending on their rarity will depend on how many traits they have, and each can have between 1-4 unique traits.
All Traits
These are all of the traits available, separated into sections based on what they do.
Note – there are a LOT of traits, so this guide is a work in progress. Bookmark this page and keep checking back, as we’ll work our way through and update it to add the others!
Starting AP
- Prophetic
- +5 Starting AP
- Foreseeing
- +4 Starting AP
- Prepared
- +3 Starting AP
- Methodical
- +10 Starting AP
- -3% AP Recovery
- Strict
- +4 Starting AP
- -5 Knockback Resistance
Critical Chance
- Heaven-Sent
- +5% Crit Chance
- Fortunate
- +4% Crit Chance
- Lucky
- +3% Crit Chance
- Desperate
- +15% Crit DMG
- -5% Crit Chance
- Doom
- +12% Crit DMG
- -3% Max HP
- Dogmatic
- +8% Crit DMG
- Precarious
- +6% Crit DMG
Physical Boost
- Masterful
- +4% Physical Boost
- Renowned
- +3% Physical Boost
- Determined
- +2% Physical Boost
- Acute
- +8% Slash Boost
- Sharp
- +6% Slash Boost
- Pierching
- +6% Pierce Boost
- Sieging
- +8% Crush Boost
- Heavy
- +6% Crush Boost
Accuracy
- Precise
- +5% Accuracy
- Accurate
- +4% Accuracy
- Senstive
- +7% Accuracy
- -30 All Physical DEF
- Paranoid
- +7% Accruacy
- -100 Immaterial DEF
- Meticulous
- +3% Accuracy
- +3 Starting AP
Speed
- Dashing
- +4% Speed
- Swift
- +3% Speed
- Berseking
- +6% Speed
- -4% Max HP
- Rampaging
- +5% Speed
- -2% Accuracy
AP Recovery
- Competent
- +2% AP Recovery
- Useful
- +1% AP Recovery
- Overworked
- +4% AP Recovery
- -5% Max HP
- Persistent
- +4% AP Recovery
- -5 Starting AP
- Improvising
- +3% AP Recovery
- -3 Starting AP
- Efficient
- +3% AP Recovery
- -50 Immaterial DEF
Magic ATK
- Mysterious
- +5% Magic ATK
- Bright
- +4% Magic ATK
- Intelligent
- +3% Magic ATK
- Bookish
- +3% Magic ATK
- -2% Speed
- Rational
- +6% Magic ATK
- -2% Crit Chance
- Uncanny
- +4% Magic ATK
- +4% Magic ATK
Elements Boost
- Magical
- +3% All Elements Boost
- Natural
- +4% Heat, Cold, and Electric Boost
- Ancient
- +4% Immaterial and Poison Boost
- Blazing
- +8% Heat Boost
- Scorching
- +6% Heat Boost
- Frozen
- +8% Cold Boost
- Cold
- +6% Cold Boost
- Thunderous
- +8% Electric Boost
- Tingling
- +6% Electric Boost
- Venomous
- +8% Poison Boost
- Harsh
- +6% Poison Boost
- Evil
- +8% Immaterial Boost
- Strange
- +6% Immaterial Boost
- Enlightened
- +5% Enchance Elemental in all physical and elements
Melee ATK
- Powerful
- +4% Melee ATK
- Strong
- +3% Melee ATK
- Ferocious
- +7% Melee ATK
- -5% Max HP
- Agressive
- +5% Melee ATK
- -5% Accuracy
Range ATK
- Functional
- +5% Range ATK
- Technical
- +3% Range ATK
- Professional
- +2% Range ATK
- +3% Accuracy
- Barraging
- +5% Range ATK
- -2% Accuracy
Max HP
- Sturdy
- +5% Max HP
- Stubborn
- +4% Max HP
- Resilient
- +3% Max HP
All ATK
- Radical
- +3% All ATK
- +15 Aggro Correction
- Righteous
- +2% All ATK
- +2% Max HP


