Developers have bestowed so many achievements on players -- isn't it about time the devs get their own?
If you had asked me a week ago whether I'd ever give a rail shooter a perfect score during my game reviewing career, I would have said not to bet on it -- a game in this genre has to do a lot to make up for the player's lack of exploratory freedom, after all, and I'd played very few that managed such a feat. Then "Battle Group" came along.
With the release of Bane Games' naval warfare shoot 'em up, "Battle Group," nearing, it's about time we whip out our chat with Director Alistair Doulin. So, just how did Bane Games conjure up a sense of military realism in their latest game? You might be surprised by the answer!