Developers have bestowed so many achievements on players -- isn't it about time the devs get their own?
No interface? No problem! After learning how limited the player's input options are in the Edis Brothers' "Diversion," I went in determined to loathe it. Instead, after a few hours leaping, sliding, shimmying, gliding and climbing through its levels, I came out on the other side a firm believer. Behold the running game to end all running games!