Black Friday goes digital at the App Store, a flurry of developer contests are announced, TOME Studios gears up for a massive "Danger Alliance" update, and more inside!
Two dogs, a touchscreen and one very stretchy tongue. That's the formula Mojo Bones is banking on to hit it big on iOS, and chances are they're on to something. Find out more about their upcoming debut title, "Tongue Tied," in our interview with game designer and musician Stuart Ryall!
With a creative and intuitive interface, satisfying level of challenge, and an excellent approach to difficulty balance, "Clay's Reverie" appeals strongly across the board. Whether you're a casual physics puzzle fan or a master of tough side-scrollers, you'll find plenty to love here.
A great stealth platformer weighed down by a number of minor issues, "SpyCorp" could stand lots of further polishing -- but even so, it's still a content-filled feast for platforming fans in search of titles with real depth.
Are you tired of all these cool-looking iOS releases not working on older iDevices like the iPhone 3GS? Well, so is Jose Iniguez, director of Akaoni Studio, and as the year closes his team will be sending you a serious love letter in the form of "Zombie Panic in Wonderland Plus!" Check out our interview with Jose to find out more, and to get a peek at the very first footage of the iOS version in action!
This time we've got Binary Helix's Linh Ngo in the hotseat, and it's one of our most massive interviews yet! Inside you can find out more about the tons of content planned for their upcoming sci-fi galaxy-trotting title, "Dangerous!"
"Monsters & Bones" is undoubtedly one of the most unique action puzzle games in the $0.99 price tier, but also one of the most difficult, and not always for the right reasons. View it as you would building a model ship: all the ways you can suddenly fail can make the experience more tedious than fun sometimes, and yet you can take real pride in mustering the concentratin and attention to detail necessary to succeed.
Super Glue Studio may not have taken the top prize at IGF China with "Clay's Reverie," but we think some time in the iFanzine chat room is a pretty darn good consolation prize! Let's find out more about this cute and innovative platformer from the studio's director, Leslie Cui.
It seems Kiloo really is trying out the "pay what you want" approach with this one: you feel so bad about getting a quality product for free that you want to toss the developer a buck or two for their effort.